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There are four different games that will be played, two of which are individual games; the other two are team games. Information on this page may be prone to change.

Scoring for individuals


All participants will participate in the two individual games and accumulate the scores for individual award consideration. Awards will be given to the top individuals for each grade.

Scoring for TEAMS


A team's score is the sum of the individual scores of all of its members​ plus the team's score in the team games.

Awards will be given to the winning teams for each grade.


Game 1: Hit the Target

Adopted from ThinkFun's dice game

  • 3 rounds

  • Time limit: All players are given 1 minute and 30 seconds per round. 

  • What to do: In each round a number between 1-40 will be randomly generated as the target number. Then, four numbers 1-9 will be rolled. Contestants will have to use those four numbers and any operations/functions to get as close as possible to the target.

  • Scoring: If you hit the target directly, you will receive 10 points. If your result is one off of the target, you will receive 9 points (this can only be hit once), and so on.  For example, if the target is 36 and you make 34, you receive 8 points.

  • Bonus score: If you hit the target and there is still time, you can find another method to hit the target again, and each additional method will count as 10 extra points. You need to completely hit the target to get bonus points.

Game 2: 24 Game

A twist on the classic 24 game!

  • 3 rounds

  • Time: As with the last game, the players are given 1 minute and 30 seconds for each round.

  • What to do: 4 numbers between 1-6 will be generated each round, and contestants will have to use these four numbers and any operations/functions to make 24 exactly.

  • Scoring:  One correct method of making 24 be worth 10 points, with each distinct method awarding 10 more points.

  • Exceptions: Players are not allowed to use 4! directly to get 24 more than 4 times per round (this is a quick and easy way to obtain 24 by just making 4, like (5+2-1-2)!). However they can include 4! in the expression (like 2+4!-1x2) and that does not count towards the 4 times of usage.


Game 3: DMAS 


DMAS = Division + Multiplication + Addition + Subtraction

  • 4 rounds (four 3x3's a round)

  • Time: 3 minutes each game

  • Rules: All grade levels HAVE to use at least 2 different operations -> DIVISION, MULTIPLICATION, ADDITION, OR SUBTRACTION

  • About the game:

    • A 3x3 number (#'s 1-9) chart will be generated as well as a target number (1-20)

    • Players in a team will choose a row, column, and/or diagonal of the chart to make the target number by only using division, multiplication, addition, or subtraction (HAVE to use at least 2 different operations), parenthesis are allowed

  • Each team will be given ONE response paper to write their answers on. This will be the paper that will be collected and graded. There will also be scratch paper provided but these will not be checked or graded.

  • Scoring: One correct method of making the target number will count as 10 points. Each additional correct methods will count as an extra 10 points.  

Game 4: SMASH 

(Counted in Team Score)

SMASH = Sprint + MAke + SHoot

  • Time: 10 minute game

  • Goal: The goal is to use three random numbers 1-10 to make numbers 1, 2, 3, … and so on, in this order.

  • Before the game: 40 play cards (four sets of Ace through 10, Ace is considered as 1) will be shuffled by each team and placed on the opposite side of the room.

  • About the game:

    • When game starts, each team will send a representative to sprint to the cards, take the top 3, and come back to their team. They will use those three numbers to make 1. 

    • The proctor will verify their method, and then one member will sprint back, place the 3 cards at the bottom of the deck and take the next three cards on top and sprint back to make the next number 2. The game continues in this fashion.

    • A new set of 3 cards must be retrieved after successfully making each number.

    • If they are stuck, they can sprint back to swap out for three new cards.

  • After the game: In addition, each correct method (written on a piece of paper) can be balled up, and used as a basketball. Each shot to the basket results in 10 bonus points.

  • Scoring: The team's score will be 10 multiplied by the highest number they successfully achieve plus the basket bonus. For example, if the team achieves up to 8 and out of the 8 balls they make 4 baskets, the score will be 8x10 + 4x10 = 120.

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