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There are three different games that will be played, two of which are individual games; the last one is a team game. More specifics will be released soon, and information on this page may be prone to change.

Scoring for individuals

Individuals: 

All participants will participate in the two individual games and accumulate the scores for individual award consideration. Awards will be given to the top individuals for each grade.

Scoring for TEAMS

 

Teams: 

A team's score is the sum of the individual scores of all of its members​ plus the team's score in the third game.

Awards will be given to the winning teams for each grade.

GAMES

 

Game 1: Hit the Target​​

Adopted from ThinkFun's dice game

  • 6 rounds

  • Time limit: All players are given 1 minute and 30 seconds per round. 

  • What to do: In each round a number between 1-40 will be randomly generated. Then, four numbers 1-9 will be rolled. Contestants will have to use those four numbers and any operations/functions to get as close as possible to the target.

  • Scoring: If you hit the target directly, you will receive 10 points. If your result is one off of the target, you will receive 9 points (this can only be hit once), and so on.  For example, if the target is 36 and you make 34, you receive 8 points.

  • Bonus score: If you hit the target and there is still time, you can find another method to hit the target again, and each additional method will count as 10 extra points. You need to completely hit the target to get bonus points.

Game 2: 24 Game

A twist on the classic 24 game but with no limits on the operations/functions you can use

  • 6 rounds

  • Time: As with the last game, the players are given 1 minute and 30 seconds for each round.

  • What to do: 4 six-sided dice 1-6 will be rolled each round, and contestants will have to use these four numbers and any operations/functions to make 24 exactly.

  • Scoring:  One correct method of making 24 be worth 10 points, with each distinct method awarding 10 more points.

Game 3: SMASH

​SMASH = Sprint + MAke + SHoot

  • Time: 10 minute game

  • Goal: The goal is to use three random numbers 1-10 to make numbers 1, 2, 3, ... and so on, in this order.

  • Before the game: 40 play cards (four sets of Ace through 10, Ace is considered as 1) will be shuffled by each team and placed on the opposite side of the room.

  • About the game:

    • When game starts, each team will  send a representative to sprint to the cards, take the top 3, and come back to their team. They will use those three numbers to make 1. 

    • The proctor will verify their method, and then one member will sprint back, place the 3 cards at the bottom of the deck and take the next three cards on top and sprint back to make the next number 2. The game continues in this fashion.

    • A new set of 3 cards must be retrieved after successfully making each number.

    • If they are stuck, they can sprint back to swap out for three new cards.

  • After the game: In addition, each correct method (written on a piece of paper) can be balled up, and used as a basketball. Each shot to the basket results in 10 bonus points.

  • Scoring The team's score will be 10 multiplied by the highest number they successfully achieve plus the basket bonus. For example, if the team achieves up to 8 and out of the 8 balls they make 4 baskets, the score will be 8x10 + 4x10 = 120.

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